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Re:App Store: I'm out by rokhayakebe on Saturday September 13, 2008 @08:04PM (#303485)
In simple words. There is no standard in the mobile industry for application developers. You have to tackle iphone and bb differetnly. You have to tackle ATT and Verizon differently.

My point is not that Apple is more open than others. That still does not make it standard.

Yes you can build apps that polls a server etc..., but again when building apps, there is no standard. Iphone apps do not work on Symbian phones. What kind of open is that?

BB is not truly open either. Maybe this has changed by now, but we could not get to collect SMS. How open is that?

The point I am trying to make is that developers should not be suprised where there apps are shut down by the SMS gateway provider, or the carrier, or Apple, or BB, or ......

Developers should focus on applications that they can write once and can deploy everywhere.

Re:App Store: I'm out by martythemaniak on Saturday September 13, 2008 @10:40PM (#303545)
That's kinda like complaining that there is no standard in the desktop software industry, because you know.. UNIX developers and Windows developers don't have the same API. That's rather silly.

Quite simply, there are two tiers in the mobile industry now: smartphones and feature phones. On the feature phone tier, having to jump through bullshit hoops was and still is standard - getting certificates from the carrier, worrying about SMS, etc. On the smartphone, there are far, far fewer limitations - companies like Palm and RIM don't shutdown apps, and the carrier's control does not extend beyond perhaps discriminating types of data traffic (ie, email vs 3rd party data).

Apple's SDK policies make the iPhone far closer to the restrictions feature phones have than to smartphones the iPhone is actually sold against (ie BB Bold).

oh, and: http://myhowto.org/java/j2me/22-sending-and-receiving-gsm-sm...

Pretty simple, no?

Re:App Store: I'm out by rokhayakebe on Sunday September 14, 2008 @12:20AM (#303581)
You cannot compare developing for desktop with developing for mobile.

Saying it is simple shows me that you do not have much experience creating mobile applications.

If you develop for windows I assume it will work in every country, for every machine that runs windows, regardless of the machine manufacturer and the insternet service provider. Write once deploy nearly everywhere. Try that with mobile apps.

If you develop for Symbian phones, although one app may work on T-mobile UK networks, it may not work for T-mobile in the US.

It is anything and everything but simple.

EDIT: I am saying this after tools we had built using Twitter SMS API, NMS SMS API, Kannel, 41411 SMS API,as well as working on Mobile IM for Symbian, Call Interceptor for Brew, CallBack for all platforms including an Iphone web app, Backup application, Mobile Device Management Servers for Symbian and Brew, Infinite number of mobile games etc....All products being deployed in every continent save Australia. In every single case clients find it to be a pain. I wish writing and deploying mobile apps were as easy as it is for desktop apps.