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Re:Prefix Sum with SIMD by torginus on Saturday February 12, 2022 @04:00PM (#30316401)
The really strange thing about this is that GPU shaders are essentially SIMD programs - but nobody, except for some real hardcore gamedevs, program SIMD assembly directly, the compiler handles it for you. There's ISPC, which is basically a C-like language and SIMD compiler, that translates it's scalar code into SIMD assembly, but other than that, SIMD code tends to be hand rolled.

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