Originally, it took more than 1 GPU-week to train a single static scene. After multiple rounds of algorithmic optimizations, it's now practical to train & render whole city blocks, as seen in the Waymo demo.
The best part of it, is the answer to the classic question: "how many polygons?". Because the answer is zero.
Originally, it took more than 1 GPU-week to train a single static scene. After multiple rounds of algorithmic optimizations, it's now practical to train & render whole city blocks, as seen in the Waymo demo.
The best part of it, is the answer to the classic question: "how many polygons?". Because the answer is zero.