Re:SNES Development Part 1: Getting Started
by cableshaft on Friday February 11, 2022 @03:23PM
(#30306545)
Thank you! I'll check it out.
I wasn't actually asking for anything low-code, I'm fine with coding, just hoping I can mostly stick with a C/C++ style approach without having to dig too deep into understanding the memory and registers and other things on a hardware level.
I've done some reading of materials on the hardware before (NES and GB mostly), and it's interesting, I just don't have the mental bandwidth at the moment to turn that casual understanding into usable code.
Maybe eventually I can get to that point, but for now if I can get by with mostly my game logic and some function calls to various wrappers for the hardware functionality, the better.
I wasn't actually asking for anything low-code, I'm fine with coding, just hoping I can mostly stick with a C/C++ style approach without having to dig too deep into understanding the memory and registers and other things on a hardware level.
I've done some reading of materials on the hardware before (NES and GB mostly), and it's interesting, I just don't have the mental bandwidth at the moment to turn that casual understanding into usable code.
Maybe eventually I can get to that point, but for now if I can get by with mostly my game logic and some function calls to various wrappers for the hardware functionality, the better.