Re:SNES Development Part 1: Getting Started
by new_stranger on Friday February 11, 2022 @12:15PM
(#30303991)
Great idea, there are so many games that would actually be played with even a basic co-op support like this. It's okay it's just an overlay with no shared-game state, still really fun!
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Re:SNES Development Part 1: Getting Started
by Salgat on Friday February 11, 2022 @11:43PM
(#30310002)
I developed a modded emulator for Pokemon Red/Blue that allowed multiplayer (as in, multiple people walking around in the world, all interacting with the npcs and being able to battle each other) but unfortunately when I asked around there seemed to be no interest. I still have it on github, maybe some day I'll get back into it.
Re:SNES Development Part 1: Getting Started
by jsd1982 on Friday February 11, 2022 @01:14PM
(#30304949)
Oh but there is shared game state! Most of SRAM data is synced for ALTTP and there's even a PvP feature so you can slash at each other with swords and use some of the items to damage each other. Of course you can enable/disable whatever bits of state to sync or not.