Re:SNES Development Part 1: Getting Started
by justanother on Friday February 11, 2022 @08:28AM
(#30301196)
If you decide you really enjoy 65816 development, just a gentle reminder: The Apple IIGS dev community would love to have you and we're seeing new hardware releases at a pace we haven't seen since the 1990s.
[ Parent
| on HN ]
Re:SNES Development Part 1: Getting Started
by lscharen on Friday February 11, 2022 @04:50PM
(#30307438)
And if there are people specifically interested in console-style IIgs game development, I've picked up and significantly enhanced my old graphics engine that was used for the IIgs Super Mario Bros demo.
It's available on github at https://github.com/lscharen/iigs-game-engine
Re:SNES Development Part 1: Getting Started
by hnthrowaway0315 on Friday February 11, 2022 @02:35PM
(#30306004)
Just curious is there an affordable kit to build one's own Apple IIGS? Considering GS is more powerful than II, would love to have one instead of II.
Re:SNES Development Part 1: Getting Started
by kevdev on Friday February 11, 2022 @09:03AM
(#30301584)
Is there a good website/subreddit/etc for the Apple IIGS dev community you’d recommend?
Re:SNES Development Part 1: Getting Started
by MegaDeKay on Friday February 11, 2022 @10:13PM
(#30309595)
"Last Update, 2014-08-18"
Re:SNES Development Part 1: Getting Started
by k4shm0n3y on Friday February 11, 2022 @09:08AM
(#30301630)
Have a link to where the community resides?