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Re:SNES Development Part 1: Getting Started by justanother on Friday February 11, 2022 @08:28AM (#30301196)
If you decide you really enjoy 65816 development, just a gentle reminder: The Apple IIGS dev community would love to have you and we're seeing new hardware releases at a pace we haven't seen since the 1990s.
Re:SNES Development Part 1: Getting Started by lscharen on Friday February 11, 2022 @04:50PM (#30307438)
And if there are people specifically interested in console-style IIgs game development, I've picked up and significantly enhanced my old graphics engine that was used for the IIgs Super Mario Bros demo.

It's available on github at https://github.com/lscharen/iigs-game-engine

Re:SNES Development Part 1: Getting Started by hnthrowaway0315 on Friday February 11, 2022 @02:35PM (#30306004)
Just curious is there an affordable kit to build one's own Apple IIGS? Considering GS is more powerful than II, would love to have one instead of II.
Re:SNES Development Part 1: Getting Started by kevdev on Friday February 11, 2022 @09:03AM (#30301584)
Is there a good website/subreddit/etc for the Apple IIGS dev community you’d recommend?
Re:SNES Development Part 1: Getting Started by majjam on Friday February 11, 2022 @09:35AM (#30301924)
Re:SNES Development Part 1: Getting Started by MegaDeKay on Friday February 11, 2022 @10:13PM (#30309595)
"Last Update, 2014-08-18"
Re:SNES Development Part 1: Getting Started by k4shm0n3y on Friday February 11, 2022 @09:08AM (#30301630)
Have a link to where the community resides?
Re:SNES Development Part 1: Getting Started by majjam on Friday February 11, 2022 @09:35AM (#30301925)