Re:Twenty years of C# with Anders Hejlsberg [audio]
by no_wizard on Thursday February 10, 2022 @07:27PM
(#30295037)
I have to say, I wonder if this could be augmented into more general applications that need concurrency or parallelism, since this sounds like an optimal way to make realtime or semi real time systems, at least on the surface
The go-to deep dive on how DOTS/Burst works is pretty much everything Jackson Dunstan has ever written on the matter [2] but specifically the article that digs into how IL2CPP calls Burst is interesting.[3]
[1] - https://docs.unity3d.com/Packages/[email protected]/ma...
[2] - https://www.jacksondunstan.com/?s=burst
[3] - https://www.jacksondunstan.com/articles/5251