Re:Researchers use tiny magnetic swirls to generate true ran...
by xoudini on Wednesday February 09, 2022 @08:10PM
(#30281198)
I won't comment on whether it's a solved problem in general, as I don't actively follow the area very closely, but that particular QRNG has been shown to be more biased than /dev/urandom [0], and other QRNGs have exhibited similar issues.
Re:Researchers use tiny magnetic swirls to generate true ran...
by orhmeh09 on Wednesday February 09, 2022 @08:11PM
(#30281214)
There’s room for another solution, especially if it could someday lead to a product sold for under $1500.
Re:Researchers use tiny magnetic swirls to generate true ran...
by ncmncm on Wednesday February 09, 2022 @10:05PM
(#30281960)
A cellphone camera is, what, $5? Maybe you already have one. Or an audio input jack you can crank up the gain on. Maybe a radio transceiver, like for wifi or bluetooth?
All our gadgets already have sources for way more truly random bits than we could ever find a use for.
If you feel you really need to build something from scratch, resistor thermal noise is random. Likewise, diode shot noise. Total parts cost for either is well under $1. Combine them if you like; you are still well under $1.
Guessing the quantum mechanics predicts true random numbers, but the messiness of real-world implementation makes it likely to be not so "true" after all.
[1]: https://www.idquantique.com/random-number-generation/product...