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Re:Show HN: Three Magic Words by definitelyhuman on Tuesday February 08, 2022 @10:11AM (#30259271)
Well executed unique approach, great job! I’ve worked in games my whole life, and that’s hard to do!

Like others, I personally don’t like the time pressure and have really enjoyed the async one a day whenever format of wordle. It largely depends on your target audience and objectives for whether it’s right for this game. Separate zen/challenge modes would help players self select, but also muddies the onboarding. Great job though, fun game!

Re:Show HN: Three Magic Words by beepy on Tuesday February 08, 2022 @10:34AM (#30259613)
Thanks! Not sure what to do with it, to be honest.

I had trouble finding the game satisfying without some goal beyond just solving it. However, speed is not required unless you care — you can win without collecting the stars. Perhaps it would be enough to have a well-worded checkbox on the play page ("Chill mode," "don't pressure me", "I'll take my time", something).

Re:Show HN: Three Magic Words by tuukkah on Wednesday February 09, 2022 @08:40AM (#30272470)
Currently the game would seem to be balanced towards quickly "brute-forcing" the words one by one. E.g. I've now finished two Wednesdays under four minutes and average four stars while the game says "5½ minutes (with practice)", and English is a second language to me:

> Three Magic Words Wednesday/Week 5: ***** in 03:43/21 guesses