> I understand you really believe everything you’re saying; unfortunately I can’t help but read it as painfully naive.
I'm sharing my experience. I can say that I had very good experience with community moderation for many many years across numerous different games.
By the sound of it, you haven't even tried it, you're just explaining why you don't believe it works?
And the end result then is that you have no moderation. Cheaters can still cheat, griefers can still grief, and hosting your game for a better experience is impossible. Yeah, that's the kind of thing that puts me off a game entirely.
Except we have tried it.
Logs are great, but people are not great at reporting cheaters. Some resort to recording their screen or cheaters bypass the “report” button by acting in a way that prevents that button from popping up.
We must have lost thousands of man hours on people falsely hitting the report button when someone was being better than them. Everything in it’s time.
Community moderation is a very comforting idea, but the reality is actually not conducive to a good online experience except for a very small minority; the kinds of problems that crop up are obviously exclusion but also go into the area of power abusing operators.
I know you’re going to say “go to another server” but honestly, that’s naive. Oper abuse is even more deeply unpleasant than cheating. It is enough to put you off a game entirely.
So the gatekeeping, politics aspect are obviously not good but what is also true is that there is a large contingent of people who desire good matchmaking, good matchmaking depends heavily on:
A) regionality
B) a large population to pull from
C) consistency of the platform and administration.
If you get into a “random” game and someone cheats, that’s no different than if you joined a “random” game and the admin of the server did something within their power.
Having a small population for a game like apex legends means that the outcome is nearly always the same.
Having low regionality of hosted servers means people in South America have extremely bad experiences; as severs there are expensive and finding a population to fund it amongst themselves is difficult.
Also, obviously, a 40 core 256G windows PC costs in the region of €300/mo (not including the windows server license). Given people are already very cost conscious when it comes to games; getting people to shell out the price of a game each every month to run a server seems unlikely.