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Re:What's new in Flash 11 by MetaMan on Wednesday September 21, 2011 @09:12PM (#3024384)
For me there are many real world cases which can't be handled without showing the user a fatal error.

E.g. - the developer asks for an runtime created asset that doesn't exist anymore or there's a condition under which a block of code runs forever (actually in this case the flash runtime stops after 15 seconds of activity and allows the user to kill it but it's still a "crash" insofar as the user is concerned.

Re:What's new in Flash 11 by beagle3 on Wednesday September 21, 2011 @10:17PM (#3024566)
But Flash often crashes way worse than that; it segfaults, or raises a structured exception. It used to take browser processes with it, before Chrome made it popular to have plugins in their own process.

I suspect Flash's (lack of) stability was one of the reasons for considering this design decision in Chrome.