Re:Very cool, but very creepy, open source project
by pavel_lishin on Wednesday September 21, 2011 @01:18PM
(#3022860)
Once they get over that barrier, though, it'll become much creepier for an entirely different reason.
Re:Very cool, but very creepy, open source project
by dolphenstein on Wednesday September 21, 2011 @10:28PM
(#3024594)
The net will be awash with G.I.R.L. 2.0 !
Re:Very cool, but very creepy, open source project
by mirkules on Thursday September 22, 2011 @12:49PM
(#3026699)
Interestingly, one of the hardest aspects of human rendering is hands. Hands flex, bend and the skin stretches in ways which are difficult to represent mathematically, which is why in the late 90s and early 2000s (when human rendering started to emerge), most rendered human beings always wore gloves or were hidden from view entirely.
Re:Very cool, but very creepy, open source project
by tsunamifury on Wednesday September 21, 2011 @01:52PM
(#3022996)
This has nothing to do with the Uncanny Valley. This is creepy because masks add a deadening look to the face and we sense that. It seperates the person from the face.
Re:Very cool, but very creepy, open source project
by DLWormwood on Wednesday September 21, 2011 @02:08PM
(#3023063)
Read up on the "Uncanny Valley" again. Your example is one of the cases that lead to the development of the hypothesis in the first place. (The concept dates back to 1906 with a German paper.)
"The uncanny valley is a hypothesis in the field of robotics and 3D computer animation, which holds that when human replicas look and act almost, but not perfectly, like actual human beings, it causes a response of revulsion among human observers. The "valley" in question is a dip in a proposed graph of the positivity of human reaction as a function of a robot's human likeness."
http://en.wikipedia.org/wiki/Uncanny_valley