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Re:Do things, tell people (2012) by Hermitian909 on Saturday February 05, 2022 @02:08AM (#30218610)
> Then maybe one final step of, get super lucky and keep trying until you cant anymore.

I think one of the keys here is that you can manufacture a certain amount of luck. Perhaps you've heard of the micromort[0] a fascinating statistical tool many countries use to determine how they spend money in healthcare. The general idea is to measure all activities in their chance to add/remove the probability of death even by very tiny amounts, this is applicable to luck.

When you go to a some event that's a networking opportunity, chances are nothing will come of it. You might go to a dozen with no good outcome but your lifetime chances of a good outcome go up once you decide to try to network, it's conceptually useful to think of these events as giving you a few points of "microluck", attending while following the author's advice even more.

[0] https://en.wikipedia.org/wiki/Micromort

Re:Do things, tell people (2012) by kuhewa on Saturday February 05, 2022 @03:40AM (#30219114)
I'm a marine biologist, often when we fish it is in some difficult circumstances due to species or habitat of interest. A quote passed down from one of my academic great grandparents (that was probably in a discussion about the futility of it all) is that you definitely aren't going to catch any fucking fish if you aren't fishing.
Re:Do things, tell people (2012) by cehrlich on Saturday February 05, 2022 @02:20AM (#30218673)
The concept that made this click for me is increasing your “luck surface area”.

Unfortunately I don’t remember who to attribute it to.

Re:Do things, tell people (2012) by chadanon on Tuesday February 08, 2022 @06:14AM (#30257127)
Cory House from Outlier Developer. Great course on Pluralsite.