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Re:Show HN: Angularis – like Tetris, but based on triangles by stormbrew on Friday February 04, 2022 @11:29PM (#30217439)
There was a game very much like this on the NES called Pyramid[1], and it is notoriously difficult/painful to play, though a lot of the pain is in the repetitive score.

It also had a very wide playfield though, which made clearing lines take for EVER. Playing well also involves making good use of bombs to fix mistakes, because a big problem with this as a concept vs. normal tetris is that it's possible to make unfixable gaps.

[1] https://www.youtube.com/watch?v=nqacpzXY3Ns

Re:Show HN: Angularis – like Tetris, but based on triangles by rufname on Saturday February 05, 2022 @03:39AM (#30219105)
Thanks a lot for the pointer to Pyramid. The „bomb concept“ is indeed interesting.
Re:Show HN: Angularis – like Tetris, but based on triangles by emj on Sunday February 06, 2022 @03:47PM (#30236833)
I like your version better with the more complex pieces, but that is what makes it harder as well.