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Re:Quake 2 Source Code Review by kleiba on Tuesday September 20, 2011 @09:58PM (#3020402)
3D graphics is something I've always wanted to look into more once I have a lot of time on my hands. Watching a good deal of Notch's ludum dare already whetted my appetite. And now just glancing over this article makes my finger tips itch, I'd like to take a week off and start diving into it. It's just great. I love the extra work Fabien put in to link to many external books and articles.

This is so bookmarked!

Re:Quake 2 Source Code Review by DanielRibeiro on Wednesday September 21, 2011 @11:27AM (#3022353)
WebGL makes it really easy for anyone to start now: http://learningwebgl.com/blog/?page_id=1217?

You can also see the framework Three.Js[1], which Mr. Doob used/created on his Google Colabs[2]

[1] https://github.com/mrdoob/three.js

[2] http://www.ro.me/tech/

Re:Quake 2 Source Code Review by wccrawford on Wednesday September 21, 2011 @07:23AM (#3021529)
I said something very similar to that for many years.

I finally just jumped into 2D games recently and found it surprisingly easy. Once I'm comfortable with 2D, I'm moving on to 3D as well.

I'd suggest you just jump in as well. Don't worry about taking a week off or whatever. Just use some of your free time at night and get started.

Re:Quake 2 Source Code Review by kleiba on Wednesday September 21, 2011 @08:29PM (#3024271)
Free time at night? What are you talking about? ;-)