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Re:Go performance from version 1.2 to 1.18 by dmitriid on Friday February 04, 2022 @01:37AM (#30203549)
> Optimized native like C++/Rust could handle millions per second without blinking an eye

Keyword: optimized. Almost anything we have now would handle as much as "native optimized".

And no, neither C++ nor Rust would handle millions (multiple) without blinking because the underlying OS wouldn't let you without some heavy, heavy optimizations at the OS layer.

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