Re:Settings are not a design failure
by degeberg on Thursday February 03, 2022 @02:58AM
(#30189874)
One such example might be accessibility settings. Such settings are likely only used by a small subset of users, but it might be critical for such users.
Many modern video games start by displaying such settings. The defaults probably suit most users just fine, but being able to easily scale UI text is probably very useful for people with poor vision.
Many modern video games start by displaying such settings. The defaults probably suit most users just fine, but being able to easily scale UI text is probably very useful for people with poor vision.