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Re:Meta shares drop 20% on Q4 earnings miss, weak outlook by bentcorner on Wednesday February 02, 2022 @07:19PM (#30186435)
I've tried working in VR and it's... ok. If you're ok with working on a single monitor at < 1440p you'll be fine.

At 1440p and above resolution isn't there yet and pushing multiple monitors through to the headset is still (to my knowledge) not practical. The remote desktop-like apps I've tried only do a single monitor.

I like the bet that Quest 2 made with making the headset do all the processing, but it fails for tasks like this.

I think eventually we'll get a headset where working in VR becomes practical and affordable, but we're not there yet. Maybe apple pulls off a Gear-VR-like setup where you plonk your phone in front of some lenses on your face. But AFAIK anything better than the Quest 2 is substantially more expensive.

My wild guess is that practical work VR is 2-3 years away. Meta's next headset iteration might do it + price drops.

Re:Meta shares drop 20% on Q4 earnings miss, weak outlook by GekkePrutser on Wednesday February 02, 2022 @07:33PM (#30186616)
ImmersedVR can do multiple virtual monitors. But I think the real step forward is dropping the desktop metaphor and having windows floating free in VR, like Simula are doing. They whole concept of a monitor is more constricting than useful in VR.
Re:Meta shares drop 20% on Q4 earnings miss, weak outlook by lovecg on Wednesday February 02, 2022 @11:32PM (#30188709)
Here’s the thing though. I remember when the iPhone came out. The web browser experience was a horrible low resolution experience; it was slow, clunky, and you had to charge it every day. Yet none of it mattered - almost overnight everyone became glued to their phones. It didn’t need hyping up like “just wait for 4k to come out and then it will really take off” - people wanted it despite all the original flaws. Same with original game consoles. I don’t know, I just don’t see it.
Re:Meta shares drop 20% on Q4 earnings miss, weak outlook by desiarnezjr on Thursday February 03, 2022 @03:24AM (#30190044)
The original iPhone was also better than anything else mobile at the time though. Much better.

As clunky an experience you describe, the rest were far far worse.

VR is a cool niche experience, but the friction is still far too high for me. I wear glasses, and it needs to be only slightly more friction than that. Whether AR or VR, I don't much even care, as software experiences will adapt to the hardware at some point.