Re:Swift and C++ interoperability workgroup announcement
by grayprog on Tuesday February 01, 2022 @10:20AM
(#30163641)
How do you create the C interfaces from C++ code?
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Re:Swift and C++ interoperability workgroup announcement
by jb1991 on Tuesday February 01, 2022 @10:45AM
(#30164030)
I’m not sure exactly what you’re asking, but it’s just basically writing a C header file as an API, but the implementation is in a source file that is in C++.
Re:Swift and C++ interoperability workgroup announcement
by grayprog on Tuesday February 01, 2022 @11:27AM
(#30164827)
I see, so you're just writing the bridge code yourself. OK, I do the same in Objective-C++, so at least it gives me an object-based interface, as well. But saving this step and having a direct Swift <-> C++ would be helpful.
Re:Swift and C++ interoperability workgroup announcement
by jb1991 on Tuesday February 01, 2022 @11:34AM
(#30164984)
Yeah for me it's just about keeping Obj-C out of the project. It's enough to have two languages, I don't want to unnecessarily add a third.
Re:Swift and C++ interoperability workgroup announcement
by quux on Wednesday February 02, 2022 @09:33AM
(#30178064)
Don't you already have 3 languages to think about? Swift, C and C++?
Re:Swift and C++ interoperability workgroup announcement
by jb1991 on Wednesday February 02, 2022 @11:04AM
(#30179411)
The C API is usually syntactically valid C++, so I don’t think of it that way. It’s just an API. Implementation is still in just two languages.
Re:Swift and C++ interoperability workgroup announcement
by Tyr42 on Tuesday February 01, 2022 @11:08AM
(#30164403)
I mean, you also have to be careful to return pointers and not smart pointers and so on. It can be a bunch of work if you need to write a bunch of freestanding functions to wrap the c++ object methods.
Re:Swift and C++ interoperability workgroup announcement
by jb1991 on Tuesday February 01, 2022 @11:23AM
(#30164739)
Well, you won't return smart pointers if your header file is in fact a C API, since smart pointers are C++ only.
It's usually as simple as calling data() on a vector or std::string (as well as having a function to return the length or size of the data buffer). And if you wrap your header file in the normal C externs, it shouldn't compile if you do things that are not allowed in C, if I remember.
But you are right it can be a lot of work if you have a large surface area. I try to stick to tight, focused APIs, and data is normal C structs which work fine in C++ as well.