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Re:The Battle of Helm’s Deep, Part I: Bargaining for Goods a... by denton-scratch on Saturday January 29, 2022 @08:21AM (#30126053)
> but this part is not captured well in total war

If you can rout the enemy force in TW, it then becomes massively easier to destroy them completely. Soldiers that are running away can't do much damage to their pursuers. As soon as you turn your back on your enemy, your chances of being killed increase dramatically.

If you rout your enemy in TW, you are offered the choice to accept a victory, or to continue fighting. Unless I'm bored, I always run them down; I don't want them retrained and reinforced, to come back later with added experience points.

In Napoleon TW, the best units for running down routed enemy troops are light cavalry. I suspect that's what lancers were really for.

Re:The Battle of Helm’s Deep, Part I: Bargaining for Goods a... by hutzlibu on Saturday January 29, 2022 @08:31AM (#30126122)
Sure, in a single battle you want to route the enemy as fast as possible.

But my point was, that in the next battle all those troops that ran away are fully restored, so yes the winning tactic is to have light cavalery to chase them down, (which is what they were used for in real life, too.)

So Sun Tzus advice to sometimes let the enemy run away on purpose, so their fear infects other enemy troops for easier future battles - is not captured.

Re:The Battle of Helm’s Deep, Part I: Bargaining for Goods a... by denton-scratch on Saturday January 29, 2022 @01:43PM (#30129069)
Yes, that's correct; it's not captured. In TW, I believe it's always advantageous to run routing troops down. In real life, not necessarily.
Re:The Battle of Helm’s Deep, Part I: Bargaining for Goods a... by Someone on Saturday January 29, 2022 @12:05PM (#30127988)
If people learned from what happened to others that running a way isn’t a good idea, wouldn’t they get more motivated not to do that?

Is that not modeled in that game, or is the effect so small that it doesn’t make a large enough difference?

Re:The Battle of Helm’s Deep, Part I: Bargaining for Goods a... by hutzlibu on Saturday January 29, 2022 @03:50PM (#30130294)
In some TW games this is slightly modeled in, in the sense, that a unit might choose to fight till death, rather than running away, when they are surrounded and they have nowhere to run. So then you open up a way .. and they will try to run again, which is easier to finish them without own casualties.

But those are hardcoded algorithms.

The units do not really learn. (that would be awesome, but is very very hard to implement in realtime in a proper way) They just improve their stats with experience. So they get stronger in stats in either case, even when fleeing every single battle.

Re:The Battle of Helm’s Deep, Part I: Bargaining for Goods a... by shadowofneptune on Saturday January 29, 2022 @04:01PM (#30130401)
At least for Rome Total War and Medieval II, experience does mean a difference. A veteran army will fight for several times longer against overwhelming odds than a newly recruited one before breaking. It also depends on training: even green Roman troops will last longer in prolonged battle than green Gallic ones. Do not remember how later games deal with that. One thing the author of this series stresses is that battle is very emotional and you can't learn from a book that running away is a bad idea.