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Re:Are popular toxicity models simply profanity detectors? by DocTomoe on Tuesday January 25, 2022 @03:37AM (#30069623)
The market will solve that. People will stop giving crazy companies money when their products become "not fun". See: Battlefield 2042 failing pretty hard.

That being said: I specifically only buy entertainment products that do NOT require me to listen to some 14-year-old describing sexual activity with my female family members in great detail because his nonexistent skills make me keep winning. Different strokes for different blokes.

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