Re:The Ur-Quan Masters
by X6S1x6Okd1st on Tuesday January 25, 2022 @02:03AM
(#30069002)
There's an explosion of creativity in the indie and open source space, this might be a survivor bias as we're only still talking about the games from the past that stayed in the public consciousness
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Re:The Ur-Quan Masters
by Andrew_nenakhov on Tuesday January 25, 2022 @10:40AM
(#30072993)
they still mostly fall into the lines of established genres. Where are my Strategy/Adventure hybrids like great Dune 1? [1]
Re:The Ur-Quan Masters
by X6S1x6Okd1st on Tuesday January 25, 2022 @12:47PM
(#30075123)
Was Factorio an established genre?
What about binding of Isaac?
I've heard that noitka is pretty blendy
Minecraft launched a new genre
Auto chess is a new genre that came out recently
Re:The Ur-Quan Masters
by Andrew_nenakhov on Wednesday January 26, 2022 @12:21PM
(#30088423)
Factorio - minecraft on steroids
Binding of Isaak - action shooter
others I haven't seen. But I'm talking of different thing. What is absent in modern game are the attempts of synthesis of different genres, which were frequent in 80s or 90s, and gave us such gems as Dune 1 and Star Control 2.
Re:The Ur-Quan Masters
by X6S1x6Okd1st on Friday January 28, 2022 @03:17AM
(#30112010)
Binding of isaac is arguably an action RPG mixed with rougelike, both were developed genres before it was made, it was a synthesis of both. It helped launch the rougelite genre/achetype.