Re:Show HN: Full Freeciv client running on WebAssembly
by freeciv21 on Sunday January 23, 2022 @09:44AM
(#30046460)
I've been playing Freeciv for years, but was disappointed that the pool of players was dwindling. A few of the members of the community stepped up to work on revitalizing the project. We decided to focus on WebAssembly to run on browsers, dropping support of the GTK+ and SDL clients in favor of the Qt client that we decided would make it easier to create a Wasm port, and eventual mobile apps. There's still a lot of UX tuning to do, but we wanted to put this out there today to get some early feedback.
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Re:Show HN: Full Freeciv client running on WebAssembly
by kzrdude on Sunday January 23, 2022 @10:11AM
(#30046669)
What kinds of games are being played? How is longturn? Regular multiplayer?
When I played some multiplayer freeciv, the playstyle was weird to say the least, a lot of early agression. Then I spectated a lot of the extreme island/race to stealth fighters games too.
Re:Show HN: Full Freeciv client running on WebAssembly
by freeciv21 on Sunday January 23, 2022 @10:52AM
(#30047053)
There are only about 4-6 players left who still do regular multiplayer, that is playing a whole game in a 2-3 hour session. And they tend to be a traditional sort who still use an old 2.0 "warclient" from over a decade ago. The playstyle there converged pretty quickly on radio around turn 65, and extreme fighting for the rest of the game. Longturn works pretty well, but it takes a bit of a commitment to play every day, which is one reason we are trying to revive other game styles.