Re:WebAssembly: The New Kubernetes?
by mikewarot on Friday January 21, 2022 @09:55PM
(#30032861)
>To give you a scope of the problem of game assets, "small" indie games like Stardew Valley or Terraria are close to 500MB. How on earth are you going to deploy that on the web?
A friend of mine just got 350 Mbps optical fiber to his house. I was wondering what would come along to eat up that kind of bandwidth, you just answered the question. Someone playing a game on the web could also be seeding the thing on bit-torrent at the same time, thus cutting down the hosting fees for the developer.
A friend of mine just got 350 Mbps optical fiber to his house. I was wondering what would come along to eat up that kind of bandwidth, you just answered the question. Someone playing a game on the web could also be seeding the thing on bit-torrent at the same time, thus cutting down the hosting fees for the developer.