Re:WebAssembly: The New Kubernetes?
by BlueTemplar on Friday January 21, 2022 @05:52AM
(#30021834)
Well, the hardest in cross-platform has always been designing for different input / output devices (which usually fails, better stick to a single platform and do it well).
Another question : how, as a player, do you run a game like this offline, or run multiplayer when the game company servers have shut down ?
Another question : how, as a player, do you run a game like this offline, or run multiplayer when the game company servers have shut down ?