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Re:I Spent Hundreds of Hours Working in VR by fho on Wednesday January 19, 2022 @06:11AM (#29992239)
I guess every "you sit in a cockpit" game works very well with HMDs ... there was an early demo of a Mechwarrior style game that worked very well (for me) in VR.

For me the problem is that the resolution was always lacking. With my glasses I have "better than 20/20"-vision (visus of 1.2-1.6, 120-160 visual acuity). I have not tried the newer HMDs, but with the older Oculus Rift and HTC Vive I could clearly see the individual pixels distracting me from the experience.

Re:I Spent Hundreds of Hours Working in VR by tiku on Wednesday January 19, 2022 @06:39AM (#29992405)
The so called "screendoor effect" is not there anymore with the Quest 2 high res HMD's. My HTC vive had it and it was annoying but a good game could rule it out, with video it was visible. But on the Quest2 you can't see it.
Re:I Spent Hundreds of Hours Working in VR by int_19h on Saturday January 22, 2022 @05:03AM (#30035301)
For people not into sims in general, I would recommend Project Wingman as a fun gateway to this. It's arcade to the point of your typical space sim, so it's easy to get going.