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Re:Microsoft to Acquire Activision Blizzard by DaiPlusPlus on Tuesday January 18, 2022 @03:13PM (#29985051)
> Firstly, "video gaming" is really competing against things like reading a book, walking your dog, board games, etc

You're not wrong, but I can't agree with this.

Re:Microsoft to Acquire Activision Blizzard by TameAntelope on Tuesday January 18, 2022 @03:47PM (#29985523)
I avoided saying the words in my parent comment to try and minimize controversy, but if you're interested in learning more, what I describe is referred to as the "attention economy"[0].

The "information overload" problem has been known about for at least 40 years!

[0] https://en.wikipedia.org/wiki/Attention_economy

Re:Microsoft to Acquire Activision Blizzard by klabb3 on Tuesday January 18, 2022 @04:42PM (#29986360)
Disagree, I think it's spot on! But you may need to substitute for more modern attention hogs like Netflix, podcasts, mobile and web based games, indie games etc.

I'm sure that a pervasive predatory corporate development department backed by a cash-heavy company could reel in virtually all AAA PC games, but the long tail not so much. And the funny thing is, AAA has been a huge disappointment for gamers and I imagine investors as well over the last years, compared to its golden days.

Compare to say "owning your social graph" like Facebook, that's something that's much more robust. A good messaging platform doesn't take over the world in a few weeks like an indie game (almost) can, so Facebook has plenty time to acquire it or copy/steal their features.

Re:Microsoft to Acquire Activision Blizzard by DaiPlusPlus on Tuesday January 18, 2022 @06:39PM (#29987782)
> I think it's spot on!

My argument is that (most) video-games are still fundamentally passive consumption activities: recreation, that doesn't require someone to expend any "spoons"[1] to get some entertainment value. Whereas, I imagine for most people, reading literature, waling the dog, or even organizing a board-game session requires far more effort to initiate (not necessarily mental-effort, but effort in a general, abstract sense) whereas the whole point of video-games is to be a very-low-effort distraction from our existential anxiety.

So please substitute "reading a book, walking your dog, board games" with "watching YouTube-algorithm-recommended videos, Joe Rogan podcasts, and after-work boozing with your shiftmates".

[1] https://en.wikipedia.org/wiki/Spoon_theory