News for hackers. Stuff that matters.
Re:Roguelikes: The Misnamed Genre (2011) by morelisp on Saturday January 15, 2022 @06:23PM (#29951497)
I would be more forgiving to hand over the term "roguelike" to roguelites and other PGC-based games if I had a term to replace it. The problem is - what's a better term than "roguelike" to mean "more like Rogue than the other things which are (sometimes only very slightly) like Rogue"?
Re:Roguelikes: The Misnamed Genre (2011) by bhaak on Sunday January 16, 2022 @11:02AM (#29957029)
What's wrong with "classical roguelike" or "traditional roguelike"?

Definitions change over time, often you can't do anything about that. But I would expect those two not to deviate too much in the future (hopefully).

Re:Roguelikes: The Misnamed Genre (2011) by morelisp on Sunday January 16, 2022 @01:10PM (#29958329)
"Classical roguelike" usually means "direct descendent of Hack/Angband/Larn/Moria" (Rogue itself produced very few descendents, I think). "Traditional" excludes several interesting categories which are uncontroversially roguelikes: games not part of the current 'body of practice' like Dungeon Hack; radically different PCG approaches like 868-HACK; and the Japanese design lineage in e.g. Shiren or Baroque which uses a very different approach to progression dynamics than today's roguelites.