Re:Writing a Game Boy Emulator in OCaml
by aquova on Wednesday January 12, 2022 @09:36AM
(#29906783)
That was more or less my experience. I got the original Game Boy working well, and quite a few Game Boy Color games, but it eventually devolved into debugging CPU timing issues and edge cases with sprite bugs. At some point I realized that I had gained all of the knowledge I had wished to learn and since my own emulator was never really going to do anything that hundreds of others weren't already doing better I moved on. I will say it was a good learning experience however. Chip-8 is a good start, but there are lots of concepts that emulating a Game Boy will require that Chip-8 does not.
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Re:Writing a Game Boy Emulator in OCaml
by jmholla on Wednesday January 12, 2022 @10:17AM
(#29907488)
I'd recommend maybe trying something simpler, like a Motorola 6811 or a MIPS processor. Their instruction sets are pretty simple and straightforward. But, I can see how that might not be as fulfilling.