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Re:Rust in 2022 by wheelerof4te on Wednesday January 12, 2022 @09:25AM (#29906643)
Oh, what will people do if there's no library for their little snowflake problem?

How could you ever possibly, gasp, write it yourself? Oh the horrors of computer science.

Seriously, many times I find myself needing only a fraction of some provided library.

Re:Rust in 2022 by JabavuAdams on Wednesday January 12, 2022 @09:35AM (#29906768)
They will be unproductive. Yeah, it's fun to micro-obsess over some hand-rolled code. Save that for side projects, or maybe you can do it if you're dev cog N+1, N > 20.
Re:Rust in 2022 by JabavuAdams on Wednesday January 12, 2022 @12:16PM (#29909734)
I'd be interested to know the distribution of sizes of organizations that write software. What proportion of all software development orgs are < 5 devs, < 10 devs?
Re:Rust in 2022 by berkes on Wednesday January 12, 2022 @09:48AM (#29906965)
> needing only a fraction of some provided library.

In a compiled language like Rust, that should not matter, isn't it? The binary-size, performance or attack-surface should not increase from code that is unused as it won't be in the resulting binary. Or did I understand it completely wrong?