Re:It is difficult for the average person to conceive of how...
by Levitz on Monday January 10, 2022 @07:47PM
(#29885495)
You have an expectation that NFTs would surely instantiate objects, I see no reason for that. Moreover I see no motivation for game companies to keep support.
Imagine you have an NFT for, say, a gun, let's go with AK47 because of its popularity, and say it unlocks it for the current Call of Duty (whatever that is now). Why would Activision make it work with the next CoD? Is it supposed to work with Battlefield too? Is there anything stopping people at Valve from giving you a cosmetic if you validate it, if they so desire?
Re:It is difficult for the average person to conceive of how...
by spywaregorilla on Tuesday January 11, 2022 @02:33PM
(#29896602)
I mean yeah, that's my point. It's a bad idea.
Re:It is difficult for the average person to conceive of how...
by isk517 on Monday January 10, 2022 @11:14AM
(#29877018)
Nintendo completely owns Amiibo and doesn't see the value in coding the same effect for each Amiibo into, why would any developer want to put in the work to implement items they didn't create and profit from?
Re:It is difficult for the average person to conceive of how...
by spywaregorilla on Monday January 10, 2022 @11:23AM
(#29877183)
Exactly
There is an Epona Link one that instantiates Epona into breath of the wild, but it definitely doesn't do that in Mario Odyssey.
Amiibo are cool. People like them because they're cool and the in game bonuses are a fun little extra. That's very different from the idea of trading in game item NFTs with the intention of carrying over their utility to other games.