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Re:It is difficult for the average person to conceive of how... by Agentlien on Monday January 10, 2022 @10:32AM (#29876365)
While all of this is technically true the NFT implementations I've seen for games so far seem like unique tokens for some ID identifying a generic item interpreted by server or client code of the game.

The point I was getting at was that udbhavs' comment on "no two games would ever want to share an item" reminded me of a case where several games do share some item, though in this case not a unique one. Any item shared between games would always have to be interpreted by each game unless they're based on some shared engine feature or module for interpreting them.

Re:It is difficult for the average person to conceive of how... by spywaregorilla on Monday January 10, 2022 @10:46AM (#29876551)
The important difference is that Nintendo has no incentive to implement interpretations of items from Activision. Since it is dependent on Nintendo implementing each item, even if it were a decentralized network, the utility of it is not so secretly still centralized to nintendo only activating the meaning of items for their own content. An incredibly inefficient method.