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Re:Bevy game engine 0.6 by wrnr on Saturday January 08, 2022 @02:02PM (#29854950)
Thanks for your work. What is the support for low-end and mobile devices? I have tried developing with bevy on my old macbook with an Intel Iris graphics card, maybe not ideal but that is what I have and I want to support most hardware. Last time I tried the simple cube example made my fans spin. Is this something that can be alleviated?
Re:Bevy game engine 0.6 by _cart on Saturday January 08, 2022 @02:45PM (#29855400)
We support low-end devices well (although this is a constant balancing act)! Bevy runs well on iOS currently (and we have WIP Android support ... we're working on re-enabling that asap). Fans spinning is a known issue, but it is generally decoupled from framerates (which tend to be fine). On some machines we are over-engaging cores, even with empty apps that do nothing ... my current theory is that we need to adjust how our task pools are managed.
Re:Bevy game engine 0.6 by skavi on Sunday January 09, 2022 @01:13AM (#29860752)
iPhones have insanely performant GPUs for the form factor. I wouldn’t be surprised if the newer ones get better performance in Bevy than a lot of perfectly usable laptops.