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Re:Public goods problems are everywhere in software by 8note on Saturday January 08, 2022 @04:20PM (#29856410)
I think the complexity differences make the bigger differentiator.

Making updates to a protocol is slow because it requires consensus between its users. There's no agile quick iterations on a standard that requires updating 1000s of code bases for each iteration. On the other hand, if apple wants to make a breaking change to it's payments app, it can while only needing to make those changes in one place.

Sure, the incentives are misaligned, but the costs are even more misaligned

Re:Public goods problems are everywhere in software by smitty1e on Saturday January 08, 2022 @04:52PM (#29856721)
This invites the question: what is the relationship between "technical debt" and the tragedy of the commons?[1]

Open Source doesn't exist in a pure Commons mode at the enterprise; there is usually a mix of open/proprietary code at stake.

The various methodologies (agile/waterfall/&c) seem to dance around a fundamental problem: people don't scale, prioritize, estimate, or react to inputs in any consistent way.

(Agile likes to assume an elite ninja cadre and enlightened customers--great, when one finds them.)

Nor does there seem to be an "answer" pending, except for with the marketing crew.

[1] https://en.m.wikipedia.org/wiki/Tragedy_of_the_commons

Re:Public goods problems are everywhere in software by surcap526 on Monday January 10, 2022 @11:40AM (#29877454)
Investors > Intelligence.

AI.

Artificial Inflation.

Artificial Inflation creates pay-walled-region-locked-time-gated content.

We are being priced out of life because of Artificial Inflation.

Re:Public goods problems are everywhere in software by surcap5 on Monday January 10, 2022 @11:40AM (#29877451)
Investors > Intelligence.

AI.

Artificial Inflation.

Artificial Inflation creates pay-walled-region-locked-time-gated content.

We are being priced out of life because of Artificial Inflation.