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Re:Tauri – Electron alternative written in Rust by dotancohen on Wednesday January 05, 2022 @09:27AM (#29809313)

  > I really don’t care if my hello world UI is 60MB to download,
If you're writing Hello World for fun, then sure. But _I_ won't be using any of your software if it's that bloated. I'm not going to even complain to you about my internet connection or hard drive space or personal preferences. If you are not going to respect my resources as a dev, I will not use your software. Just like I won't ride with a cabbie who curses and cuts off other drivers.
Re:Tauri – Electron alternative written in Rust by bastardoperator on Wednesday January 05, 2022 @10:42AM (#29810333)
How do you feel about video games that range hundreds of gigabytes?
Re:Tauri – Electron alternative written in Rust by tekknik on Wednesday January 05, 2022 @10:52AM (#29810476)
Games with hundreds of GB are using high poly models and high res textures. The actual code segment of the game is much much less. This isn’t really the same.
Re:Tauri – Electron alternative written in Rust by bannable on Wednesday January 05, 2022 @03:11PM (#29814283)
Games at that size are not clocking in because of their models and textures. It's from use of lossless, uncompressed audio files, and shipping multiple language files.

The issue is most common on games that release on consoles, but also for ones that want to support older hardware: the audio formats they use are designed to minimize the amount of decompression necessary for play, and so reduce resource requirements in exchange for storage space.

Re:Tauri – Electron alternative written in Rust by tekknik on Wednesday January 05, 2022 @11:47PM (#29819519)
i’ve not yet seen a sound sample above a few 100mb, uncompressed. however it’s quite common to see a source model, or even a cooked down version, can absolutely be above 1gb. sound, except soundtracks (mostly), are also reused whereas models are not usually. couple that with one of your reasons, supporting all possible resolutions (PC games are the big offender here), and i don’t see sound being a huge issue. you can also compress sound while in transit, textures will only compress so much. wavs/PCM compress quite well
Re:Tauri – Electron alternative written in Rust by dotancohen on Wednesday January 05, 2022 @01:25PM (#29812883)
I don't play video games, so I have no opinion of them. I actually do play Kerbal Space Program, though I think that it is a few hundred megabytes, certainly not even a single gigabyte.
Re:Tauri – Electron alternative written in Rust by bastardoperator on Wednesday January 05, 2022 @02:13PM (#29813492)
1.9 GB on disk not including expansions.

https://www.gog.com/game/kerbal_space_program

Re:Tauri – Electron alternative written in Rust by dotancohen on Wednesday January 05, 2022 @04:49PM (#29815496)
In that case, I feel that I'm getting a decent experience for the size.

Would you argue the same for a 60 MB Hello, World application?

Re:Tauri – Electron alternative written in Rust by bastardoperator on Friday January 07, 2022 @04:28PM (#29845071)
Depends, if someone presented a hello world example in unreal engine I would expect the binary to be larger than 60MB.
Re:Tauri – Electron alternative written in Rust by dotancohen on Saturday January 08, 2022 @03:12PM (#29855672)
Fair point.