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Re:Choose-Your-Own-Adventure AI Dungeon Games by heyitsguay on Monday January 03, 2022 @03:59PM (#29786791)
I think in the context of natural language for game worlds, "prose" is targeting the much lower bar of something that sounds like a human might write it, vs like "you PLACED KEY in THE LEFT DOOR. Proceed to A STAIRCASE" from games of yore. Understanding the much richer space of literary prose, such as the difference between the Shire and Westeros, seems like a harder problem, but also one that might be well suited for existing NLP training pipelines, because you can label a large amount of text with only a few descriptors. It might be tough to come to a consensus amongst literary experts what those descriptors should be, but e.g. if LOTR book 1 is "pastoral" and ASOIAF book 1 is "gritty", you've now got a lot of text associated to each of those labels. I wonder if anyone is working on this?
Re:Choose-Your-Own-Adventure AI Dungeon Games by varelse on Monday January 03, 2022 @04:12PM (#29786982)
SHRDLU was a simple world you could manipulate with English prose back in the 1960s.

https://en.wikipedia.org/wiki/SHRDLU

Unless you feel you need flowery expressive input as well as output. But do we really need input more sophisticated than that of Zork here?