Technically, all programming languages are Turing-complete. Practically, various things can affect development cost by a factor of magnitude. The OP acknowledges that, they wrote "Rewriting Rune just for my tiny use case was out of the question".
Just because something can be done doesn't mean it's a good idea to do that. Programming is not science, it's engineering, it's all about various tradeoffs.
> The language just steers you away
Such steering caused unique performance issues missing from both safer garbage collected languages, and unsafe C++.
Note the OP was lucky to be able to workaround by cloning the data. If that context or unit objects would use a gigabyte of RAM, that workaround probably wouldn't work, too much RAM overhead.
Doing that is prohibitively expensive in this particular case. It would require patching a large third-party library who uses Arc for the API: https://docs.rs/rune/latest/rune/struct.Vm.html#method.new
And the reason that library uses Arc in the API is unique to Rust.
A different non-GC language wouldn't change things, because you'd have the exact same trade off if the same decision was made.
The only major difference is that Rust pushes you to Arc but C++ doesn't push you to a shared_ptr.