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Re:Why is my Rust build so slow? by codeflo on Friday December 31, 2021 @03:29AM (#29746053)
That matches my experience as well. It takes a nontrivial amount of discipline, but it’s possible to structure a C++ project for fast builds. In theory, having a module system that isn’t based on text substitution should give Rust an advantage, but on the minus side, the crate structure gives you fewer knobs to optimize.
Re:Why is my Rust build so slow? by nmfisher on Friday December 31, 2021 @03:50AM (#29746145)
Care to elaborate further on how to best structure a C++ project for fast builds?
Re:Why is my Rust build so slow? by dataflow on Friday December 31, 2021 @04:15AM (#29746267)
Avoid over-templating, don't inline expensive functions, put expensive #includes inside .cpp files instead of headers, use internal linkage whenever possible, etc. Doable in theory, painful to get there in practice if you've already dug yourself into a hole, and you can't get out of said hole without convincing the rest of your team/organization to change their coding practices accordingly.
Re:Why is my Rust build so slow? by jcelerier on Friday December 31, 2021 @05:08AM (#29746507)
Here's my edit-compile-run cycle in dev configuration: https://streamable.com/az397y

I use Qt, boost, lots of templates.

- clang as a compiler

- mold as a linker

- PCH (easy with cmake)

- plugin architecture for the software ; plugins are dynamic libraries when developing (everything is linked statically for releases which take of course much longer to build with lto, etc.)

- building on Linux (it's seriously slower on Windows, when using the exact same compiler on the exact same SSD)

Re:Why is my Rust build so slow? by mastax on Friday December 31, 2021 @10:15AM (#29748722)
Disabling Windows Defender in your build directories can be a serious boost. NTFS is still slow, though.
Re:Why is my Rust build so slow? by dgellow on Monday January 03, 2022 @11:17AM (#29782298)
You can also disable Windows Defender for the build process, for example disabling it for devenv.exe makes Visual Studio builds waaaaaay faster!
Re:Why is my Rust build so slow? by nmfisher on Saturday January 01, 2022 @03:10AM (#29756524)
Which editor is this?
Re:Why is my Rust build so slow? by dgellow on Monday January 03, 2022 @11:13AM (#29782256)
Qt Creator I believe? Not 100% sure.
Re:Why is my Rust build so slow? by codeflo on Friday December 31, 2021 @04:14AM (#29746260)
It’s a large topic, but the most important goal is to minimize the amount of code that’s transitively included in headers.

That can mean avoiding templates, or (if you’re willing to do the work) using explicit instantiations in one source file only.

Use the PImpl pattern so that users of a class don’t need to know the declarations of its private members.

And whenever reasonable, design your method signatures so that objects are passed by pointer/reference — this means you can work with forward declarations instead of always having to include the full class declaration.

Do all of that only where reasonable. Small headers usually don’t matter much, and avoiding dependencies on headers that users are likely to include anyway (like <string>) doesn’t win anything either.