Re:“Play-to-Earn” and Bullshit Jobs
by emodendroket on Tuesday December 28, 2021 @06:54PM
(#29719818)
I can't stand this kind of thing, but I do enjoy a lot of games that basically punish you until you develop enough skill to beat them. This is its own form of "grinding," I suppose, but one I find much more rewarding than essentially being rewarded for the number of hours I'm willing to do monotonous tasks.
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The distinction is that you would never pay someone to learn how to beat the Orphan of Kos for you; the pleasure is in getting your ass kicked to the point where you throw the controller across the room, only to pick it up again a couple hours later. That's exactly the experience these Bullshit Games aren't creating.
Re:“Play-to-Earn” and Bullshit Jobs
by lazyasciiart on Tuesday December 28, 2021 @10:13PM
(#29721369)
I don't think it's true that nobody would pay to learn it. A friend made significant money as a dota tutor, and there's whole sites full of people selling tutoring time https://www.superprof.com/lessons/gaming/united-states/. Similarly, people pay for cheats/unlocks/walkthroughs.
Re:“Play-to-Earn” and Bullshit Jobs
by emodendroket on Tuesday December 28, 2021 @10:16PM
(#29721393)
Metafy is a big one too. But notably people are largely willing to pay if the game is played competitively. For single-player games, not so much.
Re:“Play-to-Earn” and Bullshit Jobs
by themacguffinman on Tuesday December 28, 2021 @07:49PM
(#29720313)
That's true for a lot of players but the problem is that like any real-life skill, many players will hit a low ceiling of mastery in certain skills for whatever reason. Regardless of whether they're unwilling or unable, these low-skill players will not feel rewarded by the game. That's a problem if you're targeting a broad audience of players (which tends to be the most profitable strategy).