Re:Fox: Tools to help develop with Godot engine
by creativeCak3 on Tuesday December 28, 2021 @03:38PM
(#29717823)
I couldn't agree more. Not to bash on this project, what is the point here exactly? Godot has an excellent build system(scons), plugin system with scripts(GDScript) and even native plugins with C++. And a bunch of tools that are super useful for development. Like you said, "wrapping it" inside NodeJS is just asking for trouble and might be a maintenance nightmare.
For context: I have been playing with Godot custom C++ modules in the past year and I've had a blast. Such as a wonderful project.
Why would you want to sidestep the entire editor ecosystem and introduce a JS dependency to your game? Do it in GDScript/C++ instead and put it in the asset library where it belongs. If that's not possible, perhaps submit a pull request.
You do you of course, but promoting it on HN is implicitly saying that this is a good idea while it in fact works completely against the grain.