Re:Fox: Tools to help develop with Godot engine
by chrisdugne on Tuesday December 28, 2021 @02:41PM
(#29717128)
you're right, the nodejs dependency in not small;
I've picked it because I work with js on my daily basis and found http://yargs.js.org/ very handy to create beautiful CLI.
Another possibility could be to extract a binary to provide the CLI as an executable instead of the node project with yargs in dev-deps
And the other part of the project is are libs, not very well documented as of today, but real shortcuts for gdscript projects: Example the Animate functions based on the tween API;
WIP!
The unreal engine equivalent of this would be a few small c++ plugins extending the editor which already provides prompts for necessary rebuilds. I thought godot had a project aware editor, why aren’t you extending that to minimise the amount of work involved? What genuine need is there for a let’s be clear HUGE dependency like NodeJS for this small of a utility?