But presumably, in a "legal piracy is commonplace, Steam goes out of business" scenario, the studios producing the games would still want to make the games verify your license ownership against something — e.g. to make sure that you're only using your license for one concurrent "seat", rather than using it to activate thousands of copies of the game (like a regular product keys — which usually are "local digital signatures" — would enable.)
Presuming that no central corporate authority could 1. profitably exist in such a market 2. with the right incentives, then a distributed immutable ledger would be a good alternative for storing those licenses in a verifiable manner. (Think of it as an IP licensing activation server run by "everybody." Each time a game wants to run, it would use your signing key to submit a TX incrementing a counter representing the current active uses of the license. Basically, a distributed, cryptographically-verifiable semaphore.)
The nice thing about an NFT (per se, a deed), is that you still own it, and it still has legal effect, even after the entity that originally created it ceases to exist. A distributed ledger will remember that Ubisoft granted you an IP license for X, even after Ubisoft stops existing as such, with all their assets sold off or lost. And any games built to check that distributed ledger, will continue to find your license there, and start up just fine.
Just use off-ledger verifiable receipts. If Ubisoft goes under and sells off its IP, then the buyer should be legally obliged to run a similar ownership service with the digital receipt being the proof of ownership OR release the games to public domain without license checks.