Re:Faster pathfinding using Jump Point Search
by shasta on Wednesday September 07, 2011 @08:06AM
(#2969229)
Because that's how A star works :)
It's a graph search. Imagine adding an out-of-plane edge that travels from behind the starting point to the goal. Since taming that path could be optimal it has to check - it doesn't attempt to reason that such a path would necessarily be obstructed by what's been explored thus far. It's just a graph search.
It's a graph search. Imagine adding an out-of-plane edge that travels from behind the starting point to the goal. Since taming that path could be optimal it has to check - it doesn't attempt to reason that such a path would necessarily be obstructed by what's been explored thus far. It's just a graph search.