Re:Street Fighter II paper trails – allocating sprite space ...
by jdboyd on Thursday December 23, 2021 @02:36AM
(#29659558)
Why doesn't pinch-zoom work on mobile?
[ Parent
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Re:Street Fighter II paper trails – allocating sprite space ...
by fabiensanglard on Thursday December 23, 2021 @05:02AM
(#29660346)
I had no idea people would want to do this. It turned out it was a simple matter of adding "user-scalable=yes". I regenerated the site and you should be able to zoom in now.
Re:Street Fighter II paper trails – allocating sprite space ...
by ddingus on Thursday December 23, 2021 @10:48AM
(#29662973)
I didn't either, until I went through a time when I used mobile as my dominant reading platform. Screen size relative to eyeball acuity and or just a desire for scale drives it, for what that is all worth.
Re:Street Fighter II paper trails – allocating sprite space ...
by quakeguy on Thursday December 23, 2021 @05:36AM
(#29660538)
Thank you!!
Re:Street Fighter II paper trails – allocating sprite space ...
by ddingus on Thursday December 23, 2021 @02:57AM
(#29659672)
Hate when that happens, and I switch to desktop view. Annoying. This site prevents it too, and I frequently browse it on mobile the same way.
Re:Street Fighter II paper trails – allocating sprite space ...
by fabiensanglard on Thursday December 23, 2021 @05:03AM
(#29660351)
Sorry, I had no idea. I think I fixed the issue. Let me know if it works now.
Re:Street Fighter II paper trails – allocating sprite space ...
by ddingus on Thursday December 23, 2021 @10:47AM
(#29662955)
No worries. That you took a look at it counts. And please. I love your work and feel an apology is too much! I wrote poorly, with "this site" supposed to mean Hacker News"... Ah well.
Please take my appreciation with you into the holidays!