[dead]
Re:Street Fighter II paper trails – allocating sprite space ...
by fabiensanglard on Wednesday December 22, 2021 @10:46PM
(#29658435)
I use SVG for the drawing but everything else is basic HTML.
Re:Street Fighter II paper trails – allocating sprite space ...
by ReactiveJelly on Thursday December 23, 2021 @09:29AM
(#29662113)
Thanks, Fabien. I know SVG works on the worldometers COVID charts, so I'm not sure what it is.
But now I'm getting "Access denied. Your IP address is blacklisted." so I'll just wait some random weeks and read it over regular Internet.
Re:Street Fighter II paper trails – allocating sprite space ...
by jdboyd on Thursday December 23, 2021 @02:36AM
(#29659558)
Why doesn't pinch-zoom work on mobile?
Re:Street Fighter II paper trails – allocating sprite space ...
by fabiensanglard on Thursday December 23, 2021 @05:02AM
(#29660346)
I had no idea people would want to do this. It turned out it was a simple matter of adding "user-scalable=yes". I regenerated the site and you should be able to zoom in now.
Re:Street Fighter II paper trails – allocating sprite space ...
by ddingus on Thursday December 23, 2021 @10:48AM
(#29662973)
I didn't either, until I went through a time when I used mobile as my dominant reading platform. Screen size relative to eyeball acuity and or just a desire for scale drives it, for what that is all worth.
Re:Street Fighter II paper trails – allocating sprite space ...
by quakeguy on Thursday December 23, 2021 @05:36AM
(#29660538)
Thank you!!
Re:Street Fighter II paper trails – allocating sprite space ...
by ddingus on Thursday December 23, 2021 @02:57AM
(#29659672)
Hate when that happens, and I switch to desktop view. Annoying. This site prevents it too, and I frequently browse it on mobile the same way.
Re:Street Fighter II paper trails – allocating sprite space ...
by fabiensanglard on Thursday December 23, 2021 @05:03AM
(#29660351)
Sorry, I had no idea. I think I fixed the issue. Let me know if it works now.
Re:Street Fighter II paper trails – allocating sprite space ...
by ddingus on Thursday December 23, 2021 @10:47AM
(#29662955)
No worries. That you took a look at it counts. And please. I love your work and feel an apology is too much! I wrote poorly, with "this site" supposed to mean Hacker News"... Ah well.
Please take my appreciation with you into the holidays!
Re:Street Fighter II paper trails – allocating sprite space ...
by yuliyp on Wednesday December 22, 2021 @10:21PM
(#29658303)
It looks very basic. It's almost entirely (except for one tiny bit of JS powering a gallery of 4 images about halfway through the article) just html, CSS, text, and images (PNG and SVG)
Re:Street Fighter II paper trails – allocating sprite space ...
by ReactiveJelly on Thursday December 23, 2021 @09:33AM
(#29662151)
Thanks! Works after I fill out the CAPTCHA. How strange, I thought I waited long enough on Fabien's page for the SVGs to render. I'll check back if my exit rotates and the IP block goes away.