Re:War stories: how Crash Bandicoot hacked the original Play...
by rasz on Monday December 20, 2021 @07:24PM
(#29632275)
- it didnt, at least not Intel x86 MHz
- doom doesnt operate on pixels, it operates on constant-z planes (lines), you can scale linearly inside those (cheap 2D operation).
How Carmack did it? He cheated by deciding to never look down/up or draw slopes :) 'HandmadeCon 2016 - History of Software Texture Mapping in Games' https://www.youtube.com/watch?v=xn76r0JxqNM
Chris Hecker (Microsoft/Maxis/etc): that's a classic Carmack thing which is like Fuck those general problems, Im gonna solve this other problem perfectly
John Miles (ORIGIN/Miles Design/etc): Its all about not doing the math, we were still at a point in time when you won by not doing the math
- doom doesnt operate on pixels, it operates on constant-z planes (lines), you can scale linearly inside those (cheap 2D operation).
How Carmack did it? He cheated by deciding to never look down/up or draw slopes :) 'HandmadeCon 2016 - History of Software Texture Mapping in Games' https://www.youtube.com/watch?v=xn76r0JxqNM
Chris Hecker (Microsoft/Maxis/etc): that's a classic Carmack thing which is like Fuck those general problems, Im gonna solve this other problem perfectly
John Miles (ORIGIN/Miles Design/etc): Its all about not doing the math, we were still at a point in time when you won by not doing the math