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Re:War stories: how Crash Bandicoot hacked the original Play... by dehrmann on Monday December 20, 2021 @01:57PM (#29628572)
- Textures were just skewed images

- Everything that wasn't a room was a 2d sprite

- Very limited lighting effects

- An effectively 2d environment

It's still impressive. It's just that 3d games weren't "ready" until the Quake II/Unreal/PS2 era.

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