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Re:War stories: how Crash Bandicoot hacked the original Play... by jjoonathan on Monday December 20, 2021 @10:41AM (#29626114)
If you want to see this sort of brilliant hacking on a modern system, I recommend taking a closer look at Unreal Nanite. It isn't just auto-LOD. Oh no. That's the core, but they had to do this same sort of "work around the tools they are given" to make it actually happen. Tiny triangles chug in modern GPU hardware raster pipelines -- so they wrote a GPGPU software rasterizer. They needed more bandwidth, so they wrote a compression engine. Their shaders needed better scheduling, so they abused the Z-test to do it. It's nuts!

https://www.youtube.com/watch?v=eviSykqSUUw

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