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Re:War stories: how Crash Bandicoot hacked the original Play... by hrydgard on Monday December 20, 2021 @07:03AM (#29623895)
The PSX CPU did not even have floating point support. It's nowhere close to a Pentium 90.
Re:War stories: how Crash Bandicoot hacked the original Play... by flatiron on Monday December 20, 2021 @07:54AM (#29624348)
It’s a video game system. You can make do without floating point. The whole “it doesn’t have fp so whobbly textures” is a myth.
Re:War stories: how Crash Bandicoot hacked the original Play... by monocasa on Monday December 20, 2021 @12:31PM (#29627376)
It did have a fixed point vector coprocessor instead though.