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Re:War stories: how Crash Bandicoot hacked the original Play... by fps_doug on Monday December 20, 2021 @05:58AM (#29623411)
It's still magic though, isn't it? The hardware was slower and more limited, but at the same time the GPU wasn't event that much of a GPU by today's standards, for example. You had to do a lot of what modern GPUs do for you by yourself, on the CPU, sacrificing even more of what little performance it had.

A modern dev would wonder how on earth he's gonna get Node.js plus a thousand npm packages running on this so he can create a WebGL context to start making a game. ;)

Re:War stories: how Crash Bandicoot hacked the original Play... by 28uwedj on Tuesday December 21, 2021 @12:16AM (#29634158)
You are confusing a development machine with a production machine. You think they developed these games on those systems?